DuckHunt (course: Sound, Space and Interaction)
The mediatechnology course 'Sound, Space and Interaction' involved the following assignment:

Make an interactive environment, which communicates, to the audience/participant/user purely through sound.
You have to develop a communicating sonic language. The environment should change according to designed rules of interactivity. This means that the participant can change the environment by performing different actions.

Because I'm into games I tend to end up with game-related ideas. I thought of the Nintende 8-bit classic Duckhunt, in which you have to shoot flying ducks with a physical gun. I thought it would be challenging to convert this game into a sound based Duckhunt. The concept stays the same, except there are no visuals and you have to find and shoot the flying ducks completely by listening and reacting to sounds.

There's no website about this project but you can download the patch right here: Duckhunt. You will need MAX/Msp which you can get right here: www.cycling74.com.